Showing posts with label Game Day. Show all posts
Showing posts with label Game Day. Show all posts

Wednesday, May 23, 2007

Middle School Sunday Mornings




Game Day


Webster’s defines play as, “to amuse oneself, as by taking active part in a game or sport; engage in recreation; activity engaged in for amusement or for fun.”

The intention for programming a GameDay on a Sunday morning is to meet our goal of helping students play well so that each student has fun, feels connected, and is cared about in the context of a church family. We intend for students and their friends to come and play at Northwest Chapel.

One way students have fun is multiple-player video games. We want students to share games and game systems so that there is enough time for as many students as possible to enjoy playing a game. Four player games are best. Likewise, we may need to set a time limit on each game played so that other students are allowed to try a game.

Another way students have fun is multiple-player board games or card games. Again sharing games and time limits will help us direct students to try games and to include others by inviting other student(s) to join in. Whether they play or not, we want every student to get an invitation to try playing a game.

Moreover, some students would rather play individual or one-on-one games. These students need to share games as well with an adult leader who sets time limits so that others can play these games as well.

Fun is not the only goal—but also seeing students make connections with one another and feeling that adult leaders care about them. Adult leader(s) will issue name tags so that we can hear student names and begin using them. Likewise, An adult leader will take pictures to post on the website or on a PowerPoint slide or to include in a pictorial directory for MS Ministry Team members.

Thus, the goals for GameDay are:

1. To help students have fun by offering a variety of games so that students can interact with one another and with an adult leader.
2. To help students feel connected and cared about by making sure that every student is greeted.
3. To help students feel connected and cared about by making sure that every student is issued a name tag.
4. To help students feel connected and cared about by making sure that every student is invited to participate in an all-play game.
5. To help students feel connected and cared about by taking pictures to post on website or PowerPoint slide or for pictorial directory.
6. To help students get connected to God by sharing Christ in testimon, which outlines how to know God in a personal way as your forever best friend.

Pastor D

Sunday, April 29, 2007

Game Day for Middle School


Students focused on relationship building this morning. I intend to try to get students to get to know names of other students. I hope students get to break down barriers. This will build up connections in the youth group. My focus is to foster friendships at church with Christian friends. Students attend different schoools or have opposite schedules from one another. Sunday mornings may be the only time students see each other during the week. To cultivate relationships I will revise the game day concept. I will begin with a planned opportunity for mixing students so that barriers to relationships can begin to come down between individuals, leading to potential bonding within the group. So I will provide for opportunities for interaction. This takes time out of the hour, but as I hear from parents and students--connection is critical. So I will seek to structure time for students to open up about themselves. I will set aside time that students discover mutual interests and potential links for friendship. I pray that students leave excited about potential friendships within the group.