Wednesday, May 23, 2007

Middle School Sunday Mornings




Game Day


Webster’s defines play as, “to amuse oneself, as by taking active part in a game or sport; engage in recreation; activity engaged in for amusement or for fun.”

The intention for programming a GameDay on a Sunday morning is to meet our goal of helping students play well so that each student has fun, feels connected, and is cared about in the context of a church family. We intend for students and their friends to come and play at Northwest Chapel.

One way students have fun is multiple-player video games. We want students to share games and game systems so that there is enough time for as many students as possible to enjoy playing a game. Four player games are best. Likewise, we may need to set a time limit on each game played so that other students are allowed to try a game.

Another way students have fun is multiple-player board games or card games. Again sharing games and time limits will help us direct students to try games and to include others by inviting other student(s) to join in. Whether they play or not, we want every student to get an invitation to try playing a game.

Moreover, some students would rather play individual or one-on-one games. These students need to share games as well with an adult leader who sets time limits so that others can play these games as well.

Fun is not the only goal—but also seeing students make connections with one another and feeling that adult leaders care about them. Adult leader(s) will issue name tags so that we can hear student names and begin using them. Likewise, An adult leader will take pictures to post on the website or on a PowerPoint slide or to include in a pictorial directory for MS Ministry Team members.

Thus, the goals for GameDay are:

1. To help students have fun by offering a variety of games so that students can interact with one another and with an adult leader.
2. To help students feel connected and cared about by making sure that every student is greeted.
3. To help students feel connected and cared about by making sure that every student is issued a name tag.
4. To help students feel connected and cared about by making sure that every student is invited to participate in an all-play game.
5. To help students feel connected and cared about by taking pictures to post on website or PowerPoint slide or for pictorial directory.
6. To help students get connected to God by sharing Christ in testimon, which outlines how to know God in a personal way as your forever best friend.

Pastor D

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